Update..

Well, It’s been a while since we had a big blog update. As you can imagine, we’ve been very busy at a rather difficult time. The time is known as summer. We all love the summertime, and as a result, we book our vacations, play sports, go walking, anything we can to enjoy the sunshine while not in work! Obviously though, this isn’t the best time for development of games.

Our scheduled beta release for the 17th September, will unfortunately not be met. There are a number of reasons for this. One of them, being summer vacations of course, but another, more important reason is this. We want the beta release to knock your socks off straight out of the box! We don’t want a beta that doesn’t feel like a full release. So, we’ve been working hard concentrating on some of the deeper aspects of the game.

The development team are again working hard to finish up some of the required milestones. Adam has been working flat-out on health and armor models. These are looking absolutely fantastic!

Chris, while waiting to get involved in some weapon modelling, turned his hand to modelling one of our female characters, which again looks fantastic!

Patrick and Nik have been progressing quickly with getting their maps finished off, and developing new ones.

I have been putting some time into developing a windows desktop application for browsing Trinity servers, and administering them.

I’m not sure what the rest of the team have been up to as yet. I’ve not long come back from vacation and havent had chance to speak to them as yet.

So, to summarise. The beta release will not be going ahead on 17th September. We dont have an estimated completion date as yet, however the first trials will be in a closed-beta state. Please contact us using the contact form on the website, if you would like to be one of these beta testers and get your name into the game’s credits!

Thanks for reading.

Dave

About the author...

Hello, and welcome to my section of Meet The Team. My name is Dave Stewart, I'm 25 years old, and one of the founders of GTX Technology. I founded GTX Technology in June 2010 as a Limited Company, with a sole aim to provide open source applications and games to the general public. My roles here are: Project Founder, Project Co-Ordinator, Website Designer, General Developer

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