Archive for June, 2010

Texture formats.

After much discussion and a few words of wisdom from Cyryl we have decided to change from the traditional tga textures to direct draw surface (dds). The best thing about it is that it is already implemented in the Dark Places engine, however by default it is turned off, this will be fixed before the [...]

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New Team Member!

We have a new member! Welcome aboard Cyryl. Cyryl is our new coder, he currently has two of his own projects on sourceforge. In the short time he has been involved there has been multiple problems fixed and several svn commits, well done!

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