Archive for May, 2010

Huge Progression!

Well, it’s been a very VERY busy week! We’ve held numerous meetings, and discussed things at great length, and now we’re proud to announce: Trinity What Is Trinity? Trinity is the name of the new Open Source FPS that we are developing. It’s a futuristic, space-age shooter, that will be very fast paced. We’ve currently [...]

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Texture Pack

Hi again folks, just here to let mappers know that the base texture pack is on svn. All shaders will have to be written again, this will be done on a per map basis as they are submitted, common shaders for clip/weapon clip/hint etc has been uploaded. To make the pack as small as possible [...]

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Progress being made.

Well, last night I set about the task of getting a master server up and running for the new game release. The master server is based on ‘DPMaster’. At the moment though, the master server is an “open-server”. Meaning it can support many games. I don’t know if this is the way it’s going to [...]

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New Recruits

Already we have a few new recruits, welcome Becky, Chris, Patrick and Guy! Davey and myself now have a better grip on the engine and are ready to start mapping and modelling. We have been brain storming alot of ideas and several weapons have been specified in the whitepaper (there is a copy of it [...]

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Now Recruting Team Members!

We would like to take this opportunity to announce that GTX Studios, is now recruiting members for our Development Team. We’re looking for people who have a innovative approach problem solving, and are very organized. We have positions for almost everyone. Our main roles are listed on our website here, however, we’re also going to [...]

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GTX Has a New Website!

Today, we launch the brand new website of GTX Studios. The site contains samples of our previous work and is your source for updates of our new releases! With the launch of the website, we’d like to invite YOU to work with us! We’d love to hear from you should you have any experience with: [...]

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Should you wish to speak to us about anything, you're more than welcome to contact us. Even if it's just to say hello, or to tell us about your new project! Click here to contact us